LA VIRTUALITY AT THE SERVICE OF THE ENCOUNTER WITH THE OTHER AND A CONNECTION THAT ENABLES CHANGES. CAROLA’S STORY

CAROLA’S STORY

  • María Eugenia Fernández
Keywords: Key words: virtual treatment; enhanced virtuality; pandemic; aggressive behaviors; video game.

Abstract

In a pandemic context, the clinical report of a patient is presented, whose treatment was carried out through online sessions. From the same, the effects of virtuality in a psychoanalytic treatment will be analyzed, where the reason for consultation that consisted of the manifestation of aggressive behaviors on the part of the girl, could be worked through the instrumentalized game through the use of video games, unfolding an enhanced virtuality.

Finally, it will reflect on the mutations that the current clinic has suffered as a result of the global health situation, proposing to imagine if the presence could have generated or made possible a direction to the cure other than that sustained in virtuality.

Key words: virtual treatment; enhanced virtuality; pandemic; aggressive behaviors; video game.

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Published
2021-12-09