LA Virtual reality, an "intergame" with the current clinic
Relato del análisis de una adolescente
Abstract
Technology's progress is constant. Social networks are the way of connecting with others daily. With the COVID 19 pandemic, virtuality increased noticeably and is here to stay. Different strategies and tools were implemented in order to continue clinical work with children and teenagers. This article develops the therapeutic work with a young woman who presented self-harm, trichotillomania (pulling out hair) and eating disorders. Given the patient´s state of psychic helplessness, flaws in the constitution of subjectivity were noted, along with the disturbance in the feeling of being alive. Her sessions and stories were focused on role-playing online games. The inclusion of the material of those games in the therapy allowed to display elements of her subjectivity. Since then, a change in the patient's attitude was evidenced.
